Shadow Labyrinth: Secret Level’s Pac-Man Episode Is Now a Game

Shadow Labyrinth’s official wallpaper

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Pac-Man did not turn 45 by playing it safe. So Bandai Namco did something bold for the anniversary: it took a familiar dot chomper, gave it teeth, and dropped it into a sci-fi setting where survival comes first.

That idea started as a short inside Amazon Prime Video’s adult animated anthology, Secret Level. The episode shocked people with its darker take. Then Bandai Namco confirmed the short was linked to a full release. That release is Shadow Labyrinth, a new 2D game that flips the usual Pac-Man game vibe into action platformer territory.

Shadow Labyrinth and the Pac-Man 45th anniversary plan

When a classic hits a milestone, the usual move is a remastered or reissued game. That still works, and fans still buy it. Bandai Namco went another way. Shadow Labyrinth was built as a broad departure from earlier entries, using Pac-Man as a core theme, not a set of rules. 

The result is not trying to replace the old formula. It is trying to surprise you with a new angle, then pull you in with systems that reward practice. That is the kind of swing that gets people talking, for better or worse.

A darker version of Pac-Man, on purpose

In Shadow Labyrinth, the “version of Pac-Man” you know is not the main body you control. Instead, you meet PUCK, a floating yellow companion that feels familiar, then starts acting like a guide with its own agenda. 

That shift matters. It lets the game keep a visual nod to the brand while telling a fresh story around it.

Shadow Labyrinth came from Secret Level, and the tie-in is real

Secret Level launched on Prime Video in December 2024, built as a set of animated shorts inspired by video games.

Episode 6 is “PAC-MAN: Circle.” It runs like a tense sci-fi short: a warrior wakes up, gets hunted, and a mysterious entity pushes them forward. 

Bandai Namco later described Shadow Labyrinth as following the events introduced in that animated short. So the short was not a random oddity. It was a preview of the setting and tone. 

Why fans reacted so loudly

Pac-Man carries a very specific memory for many people. Bright colors. Simple goals. Instant understanding.

“PAC-MAN: Circle” went in the opposite direction. It used sharp mood, danger, and a serious tone. That contrast is why the short became a talking point, even among people who do not follow arcade games news closely. 

Shadow Labyrinth keeps that tone. It does not apologize for it. It builds on it.

Shadow Labyrinth basics: what kind of game is it

Shadow Labyrinth is a 2D action platformer from Bandai Namco Studios. You play as Swordsman No. 8, awakened on a hostile planet, with PUCK hovering beside you. 

Your job is simple to say and hard to do: get out alive, and get stronger by consuming what tries to stop you. That “consume darkness” hook is not just marketing copy. It shows up in the combat loop and the way abilities stack over time. 

Swordsman No. 8: the protagonist with a clear role

Bandai Namco made a point of saying this is a departure because the protagonist is not Pac-Man. Swordsman No. 8 is a warrior first. You move, jump, and fight in close range. 

That decision also solves a practical problem. It gives designers freedom to build fluid combat systems that fit an action platformer, without forcing everything to feel like a classic maze chase.

PUCK: mascot, guide, and pressure in one

PUCK teaches you the rule of the place: consume to survive, then consume to grow. In the official description, PUCK is a guide and guardian, pushing you to eat “everything that waits in the darkness.” 

That line sets the tone. You are not collecting dots for score. You are eating your way to power.

Mini PUCK mode: the nod to classic Pac-Man game play

There is still classic Pac-Man flavor. Bandai Namco has described a “Mini PUCK mode” where you ride rails and move through small areas in classic PAC-MAN fashion. 

This is the smart bridge. It gives old fans a recognizable rhythm without turning the full game into a maze simulator.

GAIA mode: the big surprise in the trailer

A later trailer also showed GAIA, a massive robotic mech form you unlock. The official write up says GAIA can level the playing field in battles with huge bosses. 

This is important for pacing. A strong action platformer needs moments where the scale changes, so the journey does not feel flat.

Shadow Labyrinth is built from arcade games’ DNA, not just Pac-Man

A sequence from the game Shadow Labyrinth

Bandai Namco has been clear that Shadow Labyrinth draws wider inspiration than Pac-Man alone. The company points to its broader library of beloved arcade games and hints at connections to other iconic games inside the reveal trailer. 

That line is doing a lot of work. It tells fans to watch closely. It also gives the developers room to pull in shapes, enemies, and tech motifs that feel like Bandai Namco history without making it a nostalgia checklist.

The map design: familiar logic, new pressure

Pac-Man, at its core, is pathing and timing. Shadow Labyrinth keeps that mindset, just with new tools.

You explore, find abilities, and open routes that were blocked before. People quickly labeled it a Metroidvania-style game after the reveal, and previews and reviews kept using that comparison.

That structure fits the brand better than it sounds. Pac-Man has always been about learning patterns. This time, the patterns include combat spacing, platform timing, and the risk of pushing forward with low resources.

Shadow Labyrinth release details: where you can play it

Shadow Labyrinth was revealed at The Game Awards 2024, then released on July 18, 2025. It launched on PlayStation 5, Xbox Series X and S, Nintendo Switch, and PC via Steam.

That matters for one reason: this is not a niche side project. Bandai Namco shipped it like a mainline release, across the major platforms.

Why Shadow Labyrinth is a lesson in style, not just game play

The Secret Level short proved a simple point. A famous name can be reintroduced through tone and art direction, not only through a new mechanic.

That is why this announcement traveled beyond hardcore fans. It sat at the crossroads of best animated TV shows chatter, game trailer reactions, and Pac-Man history.

And it also points to a bigger trend: game art styles are now part of the marketing hook. People screenshot frames. They share mood shots. They debate the look before they ever touch a controller.

Shadow Labyrinth trailer lessons for gaming trailer services

Shadow Labyrinth – Launch Trailer

The reveal trailer keeps the info tight. You see the tone, the main duo, the action, and a few puzzle beats. It sells the vibe first.

Press reactions prove the point. Many headlines focus on the surprise factor of turning Pac-Man into a darker side-scrolling action game, plus mechs and mobility.

If you offer gaming trailer services, this launch is a clean case study.

Hook first, explain later

People shared the trailer because it was strange in a good way. The “this is Pac-Man?” reaction did the distribution work.

That is the lesson. A trailer does not need to teach every system. It needs to make people care.

Show one signature mechanic clearly

GAIA is that mechanic. It is big, easy to spot, and easy to remember.

That single beat gives creators dozens of assets: screenshots, clips, reaction posts, thumbnails.

Let the camera sell the game art styles

The lighting, silhouettes, and harsh shapes carry the mood. This is where game art styles become marketing, not just decoration.

A strong trailer team frames shots to make that style obvious in two seconds.

Shadow Labyrinth and the role of concept art in modern reveals

For a project like this, concept art is not a “nice to have.” It is the start of the sales pitch.

You can feel it in the character contrast: a sharp fighter next to a simple yellow orb. You instantly get the dynamic.

You can also feel it in the environment choices. The setting looks built for tension, not comedy, and that matches the Secret Level short’s mood.

Shadow Labyrinth also borrows from arcade games

Bandai Namco states the story and setting take inspiration from its broader arcade games library, with hints of links to other iconic games. 

That opens a door for fans who love company history, and it gives marketing more angles to play with.

Shadow Labyrinth and what it means for Prolific Studio clients

If you are building a game, the big problem is attention. You need a hook that lands in one scroll.

This is where a video animation studio can help you package the hook into content that travels.

We do that at Prolific Studio with planning first, then production that looks like it belongs beside top-tier studios. Think Disney, DreamWorks, Warner Bros level polish, built for brand and product goals.

3D video animation services that support game marketing

Not every game needs a full cinematic. Many need a set of sharp assets that work everywhere.

Our 3D video animation services can cover:

  • Character reveal clips for social and store pages
  • Ability callouts that show one mechanic per video
  • Short story beats that match your tone
  • Animated key art for ads and launch pages

3D game animation services for trailers, gameplay cutdowns, and updates

A game like Shadow Labyrinth proves the value of consistent motion language. You want the same feel across reveal, launch, and post-launch updates.

Our 3D game animation services can help you keep that consistency, even when your internal team is busy building the game.

Using best games references without copying best games

Fans compare new releases to the best games in the genre. That is normal.

The goal is not to chase a clone. The goal is to communicate what makes your game worth time. This is where pacing, shot choice, and clear messaging matter.

Final Words

Shadow Labyrinth took a big risk with a classic name. The Secret Level short set the tone, the trailer sold the shock, and the final release backed it up with real systems like Mini PUCK and GAIA.

If you are building a game and want marketing that looks premium and feels focused, Prolific Studio can help. We create trailers, animated shorts, and campaign assets that make your idea easy to understand and hard to ignore.

Reach out to Prolific Studio and tell us what you are building. We will map the story, plan the visuals, and produce animation that sells the hook.

Frequently Asked Questions

It is part of the Pac-Man series, but it plays like a 2D action platformer with a different protagonist and darker tone.

PlayStation 5, Xbox Series X and S, Nintendo Switch, and PC via Steam. Some sources also list Nintendo Switch 2 support.

You play as Swordsman No. 8, guided by PUCK.

Yes. Mini PUCK mode and other sections are designed to echo classic Pac-Man movement and timing.

GAIA is a powerful mech form that changes combat scale and lets you hit harder for a limited time.

No. It is a new release and a reimagining, not a remaster.

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David Lucas

David Lucas leads SEO content strategy at Prolific Studio, combining data insights with creative storytelling to boost visibility and engagement. By identifying search trends and tailoring content to resonate with audiences, he helps the studio achieve measurable growth while staying at the forefront of animation and digital innovation.

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David Lucas

David Lucas leads SEO content strategy at Prolific Studio, combining data insights with creative storytelling to boost visibility and engagement. By identifying search trends and tailoring content to resonate with audiences, he helps the studio achieve measurable growth while staying at the forefront of animation and digital innovation.

Picture of Patrick Mitchell

Patrick Mitchell

Patrick Mitchell leads SEO content strategy at Prolific Studio, combining data insights with creative storytelling to boost visibility and engagement. By identifying search trends and tailoring content to resonate with audiences, he helps the studio achieve measurable growth while staying at the forefront of animation and digital innovation.

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